pub fn onpointerdown<'a>(
    _cx: &'a ScopeState,
    _f: impl FnMut(Event<PointerData>) + 'a
) -> Attribute<'a>
Expand description

The pointerdown event will fire when the user starts pressing an element.

Event Data: PointerData

Example:

fn app(cx: Scope) -> Element {
    render!(
        rect {
            width: "100",
            height: "100",
            background: "red",
            onpointerdown: |_| println!("Started pressing!")
        }
    )
}