pub fn onwheel<'a>( _cx: &'a ScopeState, _f: impl FnMut(Event<WheelData>) + 'a ) -> Attribute<'a>
The wheel event will fire when the user scrolls the mouse wheel.
wheel
Event Data: TouchData
fn app(cx: Scope) -> Element { render!( rect { width: "100", height: "100", background: "red", onwheel: |_| println!("Scrolling with the wheel!") } ) }