use torin::geometry::CursorPoint;
pub use winit::event::MouseButton;
use winit::event::{Force, TouchPhase};
#[derive(Debug, Clone, PartialEq, Copy)]
pub enum PointerType {
Mouse {
trigger_button: Option<MouseButton>,
},
Touch {
finger_id: u64,
phase: TouchPhase,
force: Option<Force>,
},
}
#[derive(Debug, Clone, PartialEq)]
pub struct PointerData {
pub screen_coordinates: CursorPoint,
pub element_coordinates: CursorPoint,
pub point_type: PointerType,
}
impl PointerData {
pub fn new(
screen_coordinates: CursorPoint,
element_coordinates: CursorPoint,
point_type: PointerType,
) -> Self {
Self {
screen_coordinates,
element_coordinates,
point_type,
}
}
}
impl PointerData {
pub fn get_screen_coordinates(&self) -> CursorPoint {
self.screen_coordinates
}
pub fn get_element_coordinates(&self) -> CursorPoint {
self.element_coordinates
}
pub fn get_pointer_type(&self) -> PointerType {
self.point_type
}
}