pub enum TransitionAnimation {
    BounceIn(i32),
    SineIn(i32),
    SineInOut(i32),
    Linear(i32),
}

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BounceIn(i32)

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SineIn(i32)

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SineInOut(i32)

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Linear(i32)

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Trait Implementations§

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impl Clone for TransitionAnimation

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fn clone(&self) -> TransitionAnimation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TransitionAnimation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq<TransitionAnimation> for TransitionAnimation

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fn eq(&self, other: &TransitionAnimation) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for TransitionAnimation

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impl StructuralPartialEq for TransitionAnimation

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