Enum freya::prelude::Animation

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pub enum Animation {
    BounceIn(RefCell<Tweener<f64, i32, BounceIn>>),
    SineIn(RefCell<Tweener<f64, i32, SineIn>>),
    SineInOut(RefCell<Tweener<f64, i32, SineInOut>>),
    Linear(RefCell<Tweener<f64, i32, Linear>>),
}
Expand description

Animation mode and configuration.

Variants§

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BounceIn(RefCell<Tweener<f64, i32, BounceIn>>)

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SineIn(RefCell<Tweener<f64, i32, SineIn>>)

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SineInOut(RefCell<Tweener<f64, i32, SineInOut>>)

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Linear(RefCell<Tweener<f64, i32, Linear>>)

Implementations§

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impl Animation

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pub fn new_bounce_in(range: RangeInclusive<f64>, time: i32) -> Animation

New BounceIn Animation

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pub fn new_sine_in(range: RangeInclusive<f64>, time: i32) -> Animation

New SineIn Animation

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pub fn new_sine_in_out(range: RangeInclusive<f64>, time: i32) -> Animation

New SineInOut Animation

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pub fn new_linear(range: RangeInclusive<f64>, time: i32) -> Animation

New Linear Animation

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pub fn duration(&self) -> i32

Get the duration of the animation.

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pub fn initial_value(&self) -> f64

Get the initial value of the animation.

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pub fn final_value(&self) -> f64

Get the final value of the animation.

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pub fn move_value(&mut self, index: i32) -> f64

Move the animation to the given index.

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pub fn is_finished(&self) -> bool

Trait Implementations§

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impl Clone for Animation

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fn clone(&self) -> Animation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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